Barbra's comment on my blog took me further into thoughts on gaming. We agreed not everyone is motivated by gaming. So what do we do with the remaining students? Try to motivate them to do gaming? Or differentiate their learning to something that does motivate them? If we make the full shift to student directed learning, they will find their motivation, but will they only learn what they are interested in? And if they do, is that such a bad thing? If they follow their true talents and interests would that not be the epitome of education?
Jonathan's post seconded these thoughts. He brought up the idea of ownership in his interview with gamers. If the students have a vested interest in the content, ownership ensues and from that follows honesty and shared learning. Sounds like ideal way for learning to take place.
Tracie also voiced this idea for education. She stated "I think it's a whole new way of looking at curriculum so that it's really powered - "designed" - by the students." It seems this would be the direction to head, now the big question... how?
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